GARDENS
Sceneries above us
For a project for the Annual Meeting of the World Economic Forum in Davos, we created a series of projected ecosystems inside a huge dome 25 meters in diameter.
The material scope allowed us to offer an immersive 360º spectacle of true visual pleasure, with different gardens and digital landscapes (based on real landscapes and gardens) replicating various fauna and flora in careful detail.
Developing organically and gradually, the virtual experience immersed attendees, and they could perceive and enjoy the changing environments accompanying the structure of the meeting.
DIGITAL FOREST
One tree per animal
In collaboration with Projektil, we created an interactive alternate reality for TATA Consultancy Services (TCS) within their enormous dome at the World Economic Forum in Davos.
This time, we projected a vast, digital 360º tropical rainforest, allowing attendees to create and release an animal they had designed on a separate device. The animals, designed by the audience, inhabited the forest environment, exhibiting behaviors typical of their species and interacting with the changing times of day and night, which were also reflected in the surroundings. For each animal created and released in the dome, TCS planted a tree. By the end of the event, 2,000 additional trees had been planted.
This unique immersive experience made the audience an active part of the dynamic scenery, engaging them in a direct and surprising way.
INDUSTRIAL REVOLUTION
Virtual Timeline of Urban Evolution
Using the grand dome structure at the World Economic Forum in Davos, we partnered with Projektil to create an immersive 360º virtual timeline for TATA Consultancy Services (TCS). This timeline showcased the physical and temporal evolution of a 19th-century countryside into a possible future metropolis, representing the so-called Fourth Industrial Revolution.
To achieve this, we planned the city's evolution based on real urban expansion criteria: location of neighborhoods, services, communications, industrialization, and architecture. We then brought this data into a real-time rendering engine, where we programmed the timeline's progression. Various elements (buildings, streets, vehicles) appeared generatively and coherently with the stages of development, creating a visual time-lapse across the centuries.